Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These shiftless vagabonds are fringe members of dwarven society. They do have a hold to call their home, but rove far and wide across the world seeking to exorcise their wanderlust. Dwarves make poor wanderers, however, as they avoid horses and boats, and their legs cannot carry them far or fast. Thus, wanderers equip themselves with giant mechanical legs, which they control with their own. These massive devices eventually become as one with the dwarf, and after years of wandering, a wanderer is inseparable from his legs. When he must fight, a wanderer wields a lance-not a long, smooth lance like that of the humans, but a machinery-covered pole that can be folded into a pocket.
Advances from: | |
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Advances to: | Rambler |
Cost: | 21 |
HP: | 48 |
Movement: | 5 |
XP: | 39 |
Level: | 1 |
Alignment: | neutral |
ID | Clockwork Wanderer |
Abilities: |
clockwork lance pierce | 11 - 2 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 60% |
impact | 10% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 40% |
Frozen | 2 | 20% |
Unwalkable | 100 | 60% |
بُسْتان الفُطر | 2 | 50% |
تلال | 1 | 50% |
جبال | 2 | 60% |
جبال منيعة | 100 | 0% |
رمال | 2 | 20% |
ساحلي | - | 0% |
غابة | 2 | 30% |
قرية | 1 | 50% |
قصر | 1 | 40% |
كهف | 1 | 50% |
مستنقع | 2 | 30% |
مياه ضحلة | 2 | 30% |
مياه عميقة | 4 | 20% |